Lost Origin, 2021.

In this live story experience, you journey through a multitude of spaces in teams of six; working against the clock to right a wrong and decide a fate.

This boundary-breaking piece combines theatre, cutting edge mixed reality and state-of-the-art interactive technologies to forge new ground in live performance for an exclusive, two-week run.

★★★★ "Loaded with secrets, surprises and unexpected tonal turns, Lost Origin is a playful interactive experience showcasing some superbly effective augmented reality technology." – The Stage

Role
Working with the Director, Writer and Exec Producer, I designed games, interactive experiences and moments of surprise and delight, using technology to further immerse guests in the story and environment. 

The audience overcome challenges to progress the narrative, encountering secret doors, a hacked AI, overheard conversations, and work together as a team to play environmental games. I consulted with the team to ensure the script and experience-design supported these moments, making it clear, engaging and rewarding for the audience.

It was a real joy to work with this hugely talented, multi-disciplinary team, including Dani Parr, Michelle Feuerlicht, Hannah Wood, Sophie Landau, Alice Helps, Nick Ryan, Jess Bernberg, Mike Golembewski the teams at TPF, Factory 42 and the Almeida Theatre plus countless more.

Photos courtesy of Seamus Ryan (excluding poster imagery)

Previous
Previous

Batman x SPYSCAPE / Immersive Experience

Next
Next

SPYSCAPE / Interactive Museum